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Internet Arcade: Indiana Jones and the Temple of Doom

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Internet Arcade: Indiana Jones and the Temple of Doom


Published 1985


Indiana Jones and The Temple of Doom is a 1985 action arcade game developed and published by Atari Games, based on the 1984 film of the same name, the second film in the Indiana Jones franchise. It is also the first Atari System 1 arcade game to include digitized speech, including voice clips of Harrison Ford as Indiana Jones and Amrish Puri as Mola Ram, as well as John Williams' music from the film.

Gameplay

The player assumes the role of Indiana Jones as he infiltrates the lair of the evil Thuggee cult, armed only with his trademark whip. The player's ultimate goal is to free the children the cult has kidnapped as slaves, recover the stolen relics known as "Sankara Stones," and escape from the titular temple. Throughout Temple of Doom's several modes of gameplay, Indy loses a life if hit once (sustaining physical contact with enemies or other hazards), or from falling onto a walkable surface from too far a height.

Numerous on-screen messages appear following Indy succumbing to different fates (only on the first times.) Examples: If he's caught by a Thuggee, the message is, "Whip the Thuggee guards!" or if he falls too far it's, "Watch your feet on the paths!"

After choosing a difficulty level, the player begins the game, initially composed of three levels, each based on specific scenes from the film.

First level: Subterranean Mines

The first level takes place within the Thuggees' subterranean mines. Crossing mountainous peaks and conveyor belts, Indy must find the cages that hold children around the mine, and destroy their locks with his whip. The whip also serves as Indy's only means of defense; while it destroys the killer bats that float around the mines, it only stuns the Thuggee guards that chase after him. However, these enemies can be knocked into such hazards as lava pits and flaming gasoline cans, which will dispose of them permanently.

If Indy delays in rescuing children, or remains in one area for too long, Thuggee leader Mola Ram will appear and throw a flaming heart at him. The heart may be whipped away, but Mola Ram will continue to reappear until the player takes action.

The level ends when Indy reaches a mine shaft accompanied by a cart. Though there is no penalty for completing the level without freeing all of the children, no bonus will be awarded.

Second level: Minecart Chase

In the second level, Indy must ride the minecart in a high-speed race to the temple's entrance. He must avoid dead ends and missing rails by tilting his minecart along the tracks appropriately; he must also outrun or overturn carts controlled by Thuggee guards, who force themselves into collisions with his cart.

The level ends when Indy reaches the end of the track unscathed. In order to brake, Indy must slow the cart, which the computer will perform automatically as it reaches the temple entrance. However, Indy cannot use his whip while braking, and his cart is still in danger of crashing if an enemy cart catches up. The faster the player presses the "whip" button, the faster Indy will exit the cart; if he can do so moments before an enemy crashes into him, the game will announce "CLOSE CALL, INDY!", and award bonus points.

Third level: The Temple

The third level takes place in the Temple of Kali, where a single Sankara Stone is kept. While avoiding booby traps, guards and Mola Ram, Indy must recover the Stone and escape through one of four doors below the statue of Kali.

The game repeats through these three levels until all three Sankara Stones are recovered; the player must then traverse the first two levels a fourth time, after which the temple level is replaced by a bridge level.

Fourth level: The Bridge

Crossing a narrow bridge, Indy's movement is reduced from two dimensions to one — left to right. From one end of the bridge, Thuggee guards will run across in an attempt to reach Indy. At the opposite end, Mola Ram awaits, throwing flaming hearts with increasing speed. Indy must cross the bridge safely within the span of a single life; if he can reach the stolen Sankara Stone at the end of the bridge, the game will enter a cut scene similar to the climax of the film: Indy cuts the ropes supporting the bridge, sending Mola Ram to his death as Indy climbs to safety to reach Willie and Short Round. A bonus is given if the player pushes towards them and whips.

Fifth level: Challenge Round

Although the game ends from a linear perspective after the bridge level, it continues on into the "challenge round," once again taking place in the subterranean mines. Indy is instructed to collect golden idols that are hidden throughout the mines, again chased by guards and bats, along with the Prince of Pankot, who stuns Indy with his voodoo doll. After collecting an idol, another one appears elsewhere on the map within a preset time limit; the game will instruct the player when a new idol has appeared. Though this is the final level, the game will continue to provide idols so long as the player still has lives.


Right Whip/P2 Start 2
Coin 1 5
Coin 2 6
Coin 3 7
P1 Up UP
P1 Down DOWN
P1 Left LEFT
P1 Right RIGHT
Left Whip/P1 Start LCONTROL or Mouse B1


Identifier arcade_indytemp
Emulator indytemp
Emulator_ext zip
Mediatype software
Scanner Internet Archive Python library 0.7.2
Publicdate 2014-09-21 21:06:00
Addeddate 2014-09-21 21:06:00
Date 1985
Genre Maze / Fighter
Creator Atari Games
Cpu POKEY
Year 1985
Emulator_keybd arcade
Backup_location ia905904_15

comment
Reviews

Reviewer: cagethelonewolf - - March 17, 2016
Subject: lonewolf review
the game it self wont start i can put in coins but not start game it looks cool i give it no rateing till i can try it
Reviewer: J-Ram - favoritefavoritefavoritefavorite - January 25, 2016
Subject: Looks Good
I don't know how to even start.
Reviewer: phoremat - favoritefavoritefavoritefavorite - October 9, 2015
Subject: Hold on to your potatoes !
Love the game as a kid in the 80's since I loved anything Indy! Wasn't sure how to play it years ago but loved whipping the Thuggies and swinging over things!
Reviewer: Dave the 3erd - favoritefavoritefavorite - September 20, 2015
Subject: YES
GOOD GAME!!!!
Reviewer: Pitfighter1 - favoritefavoritefavoritefavorite - December 9, 2014
Subject: Classic
Awesome game with incredible graphics for the time. I remember getting to the mine cart stage for the first time and was blown away. There really wasn't anything else like it at the time.
Reviewer: 80's Guy - favoritefavoritefavoritefavorite - November 2, 2014
Subject: Good action for the time
A guilty pleasure.

One of the first arcade games that actually followed the plot of its source to a reasonable degree. (Krull did too sort of, but this one is actually fun!)

A true way to find out how evil you are is how often you would chuckle at the "you left children behind, Mola Ram will be pleased!" message you would get after the first level if you rushed through without completing the intended objective. (But really, you just want to get to that damn mine cart so you can whip the oil cans into the thugees!)

Little known fact- John Romero and Carmack from iD used the difficulty selection screen as the inspiration for the almost identical (albeit 3D version) in the original Quake.
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